Catching up on polish
Salvation » Devlog
I've been spending too much time building the basic mechanics, and not enough time polishing my existing stuff... but now, I'm much more satisfied with how the game feels.
I added a soundtrack, some stats and a virtual keyboard that hints at how the game is controlled. The game is really starting to reach a stage where it could be given to someone without any explanation, and they'd figure out what to do.
From this point, I think the next step is to finally work on improving that difficulty curve. We'll see if I remember other polish ideas that I wanted to do...
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Salvation
The moon is crashing towards the Earth. Your salvation? Shoot it with missiles to stop it!
Status | In development |
Author | pocorbin |
Genre | Action |
Tags | Sci-fi, Shoot 'Em Up |
More posts
- Upgrades!Nov 20, 2020
- Stardust!Nov 18, 2020
- Harder progressionNov 18, 2020
- Wait a minuteNov 08, 2020
- Closer to Vertical SliceNov 07, 2020
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