Catching up on polish


I've been spending too much time building the basic mechanics, and not enough time polishing my existing stuff... but now, I'm much more satisfied with how the game feels.

I added a soundtrack, some stats and a virtual keyboard that hints at how the game is controlled. The game is really starting to reach a stage where it could be given to someone without any explanation, and they'd figure out what to do.

From this point, I think the next step is to finally work on improving that difficulty curve. We'll see if I remember other polish ideas that I wanted to do...

Get Salvation

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