Harder progression
Salvation » Devlog
Finally came around and did it!
The difficulty progression curve is now... functional. It might not be super well balanced yet, but that's okay, I intend on working on it as I test other things, to save some time.
What I did is this : At the start of every level, a point budget is prepared. Then, from that point budget, I "purchase" asteroids by spending points, and then I spend some more points on stats for each asteroid. This helps each play feel a bit different, but not 100% random, and always harder.
This system is also a great stepping stone to allow me to grant a score value to each asteroid : The faster they are, the more points they're worth!
Files
SalvationV_0_1_4.zip 36 MB
Nov 11, 2020
Get Salvation
Salvation
The moon is crashing towards the Earth. Your salvation? Shoot it with missiles to stop it!
Status | In development |
Author | pocorbin |
Genre | Action |
Tags | Sci-fi, Shoot 'Em Up |
More posts
- Upgrades!Nov 20, 2020
- Stardust!Nov 18, 2020
- Catching up on polishNov 11, 2020
- Wait a minuteNov 08, 2020
- Closer to Vertical SliceNov 07, 2020
Leave a comment
Log in with itch.io to leave a comment.