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This is a submission to
Game Off 2020
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https://github.com/pocorbin/Moonshot
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Devlog
Submission to Game Off 2020
Salvation
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Devlog
Upgrades!
November 20, 2020
by
pocorbin
Reached a big new step today! Players can now spend their stardust to purchase upgrades. There's only one available at the moment, but the system is in place to support more upgrades. My hope is that...
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Stardust!
November 18, 2020
by
pocorbin
New milestone reached : Destroying asteroids now grant you a blue "star dust" that acts as a kind of score. It also looks pretty, I think. Your score is never wiped (Not even when you exit the game!),...
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Harder progression
November 18, 2020
by
pocorbin
Finally came around and did it! The difficulty progression curve is now... functional. It might not be super well balanced yet, but that's okay, I intend on working on it as I test other things, to sa...
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Catching up on polish
November 11, 2020
by
pocorbin
I've been spending too much time building the basic mechanics, and not enough time polishing my existing stuff... but now, I'm much more satisfied with how the game feels. I added a soundtrack, some s...
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Wait a minute
November 08, 2020
by
pocorbin
I started designing the progression system, and realized that the game still had no pause button, and hence no way to exit it elegantly. Since it's pretty important, for this update I implemented a ve...
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Closer to Vertical Slice
November 07, 2020
by
pocorbin
Players can now actually lose! If any asteroid crashes on your planet, it will spin out and force you to restart from the beginning. There is no actual level progression yet, so this really doesn't ch...
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